Autor Tema: PES 2020 Sider by Neša and Juce  (Pročitano 33265 puta)

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #1 poslato: 26. oktobar 2019, 22:18:45 »
[Camera Modules] nesha24


Sider module to manage BroadCastCamera

1.20 Update DOWNLOAD



v1.1
-added ingame editing via slider in sider
-added camerahead pitch

Copyright @juce and @nesa24

SupportByDonating[email protected]

Download



old version



https://www.mediafire.com/file/3sn8g2a3r1by8mb/PES2020_BroadCastCamera_for_1.1.2.7z/file



https://www.mediafire.com/file/6qkg7b7hf58vako/BroadCastCamera_module_v1.1.zip/file


StadiumCamera MoDULE-nesha24

Found some time to finish StadCam module


Module to manage Stadium camera

Copy files to your modules folder
Add StadCam.lua to sider.ini
Set values ingame or in StadCam.ini


DOWNLOAD




old version

https://www.mediafire.com/file/u47zjjgdhqx6t9n/PES2020_StadiumCamera_for_1.1.2.zip/file

Support by donating via PayPal : [email protected]




 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #2 poslato: 26. oktobar 2019, 22:23:17 »
[Gameplay Modules]
Gameplay Loader
Current version:
 2.7
Minimum version of Sider required: 6.0.0 (should also work for older sider versions)

Features




Installation
1) Install sider 6.0.0 (or higher)
2) Copy folders "content" and "modules" to the directory where sider.exe is located. No files of sider will be overwritten.
3) Add the following line to your sider.ini:
Code:
lua.module = "GameplayLoader.lua"

FAQ
Spoiler: 1. Usage: How do I add a new gameplay mod?
Spoiler1) Download the desired gameplay mod. You can find some gameplay mods here: New gameplay with dt18_all.cpk

2) Since the gameplay mods are usually packed as .CPK files you'll have to extract them using e.g. CRI Packed File Maker.

3) Copy the extracted files to the following location within your sider directory:
Code:
content/gameplay-loader
Example: If you have a gameplay mod called "vanilla", than the folder should be placed here:
Code:
content/gameplay-loader/vanilla
Inside this "vanilla" folder you should see the following files:
Code:
common\match\constant\constant_match.bin
common\match\constant\constant_player.bin
common\match\constant\constant_positionCK.bin
common\match\constant\constant_positionPK.bin
common\match\constant\constant_shootAging.bin
common\match\constant\constant_stadium.bin
common\match\constant\constant_team.bin
common\match\constant\constant_tutorial.bin
common\match\constant\constant_tutorialConsole.bin
4) List your new gameplay mod in the file gameplay-mods.csv. One gameplay mod name per line! So in our example this csv file contains only:
Code:
# you can comment out gameplay mods using '#' at the beginning of a line
vanilla
If you'll have more than one gameplay mod you'll have to separate each gameplay mod by one line, e.g.:
Code:
vanilla
gameplay-mod-1
gameplay-mod-2

Spoiler: 2. How do I know which gameplay mod has been loaded?
SpoilerThe selected gameplay mod is visible in siders overlay.




Credits



Download
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #3 poslato: 26. oktobar 2019, 22:26:42 »
[Graphics Modules]

[Sider module][nesa24] Menu color scheme tweaker

Hello folks,

The Great Lazy Cat himself (a.k.a. @nesa24) brings you this script which allows you to manipulate global R, G, B and alpha color values of ingame menus. All via sider overlay. Settings are saved to external .ini file and reused upon next game start.

Current version: 1.00
Required sider: 6.1.0+

How to install:
1. unpack the archive and copy everything from modules folder into modules folder of your sider
2. add lua.module = "menuscheme.lua" to your sider.ini

If you did it correctly, menuscheme settings should be available on sider's overlay (use [1] key to scroll through the scripts that use overlay).

Link: v1

Remarks:
Slider values are quite sensitive. If you feel that default 0.05 steps are too large for your own taste, edit lua script by yourself:
1. find local overlay_states line
2. change all -0.05 and 0.05 values in next four lines of code to your own liking (0.01 and -0.01 being smallest values)

Initial menu values 1.00 mean that baseline values from Konami will be used. You're simply adding or subtracting small amounts of R, G, B and A channel.


Full credits for research and 98% of the script goes to @nesa24, I've just slightly debugged and polished it.

[Sider module] GFX - LoD module -- OUT OF DATE

Set LOD lua

Writes 0x20 [ 32 ] and 0x40 [ 64 ] as Min and max lod values
Maximum supported value is 0xFF [ 255 ]
Code:
-- set LOD
-- For PES2020
local minlodaddress = 0x1428DBCA1
local maxlodaddress = 0x1428DBCA2


function init(ctx)   
    memory.write(minlodaddress, '\x20')
    memory.write(maxlodaddress, '\x40')
end

return { init = init }


Default values 0x32 [ 50 decimal ] and 0x64 [ 100 decimal ]

Post from demo research >> https://www.evo-web.co.uk/threads/ama-game-editing-q-a-index-in-first-post.80719/page-3#post-3425910

To install place it in modules folder and add GFX_lod.lua to sider.ini


Download
https://www.mediafire.com/file/rv8wd28ig1ynvfj/GFX_lod.lua/file
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #4 poslato: 26. oktobar 2019, 22:39:39 »
[Item Modules]

[Sider module] Ball Server v1.00 for Sider 6.1.0+ - NO REQUESTS!

Current version: 1.00
Minimum version of Sider required: 6.1.0+



SpoilerQuick Start section:
How to use:


Download:
1. Link v1 (base pack with .lua script, no balls included)
2. Link - @Hawke's Ball Server Pack PES2020 Vol:2 (updated on Oct. 22nd, 2019: 128 balls, already linked to proper 30+ competitions)

Please, do not re-upload to other services

Video tutorial by @Hawke - how to use overlay menu options in-game
https://www.evo-web.co.uk/threads/t...efkit-server-sider-5-1-0-overlay-menus.79429/



Features:


Multiple balls can be assigned to a competition viamap_competitions.txt- if more than one ball is available, Ball Server selects one randomly
Spoiler: Multiple balls assigned to a competition - map_competitions.txt

Spoiler
Code:
65535, 207, Ordem V,,,, # exhibition match
65535, 060, Merlin Serie A,,,, # exhibition match




Current limitations:



Additional general-purpose notes related to sider and .lua scripting:




Credits:



PLEASE, NO REQUESTS FOR ANY ADDITIONAL SIDER MODULES, SERVERS, SCRIPTS, ETC.
Download:
1. Link v1 (base pack with .lua script, no balls included)
2. Link - @Hawke's Ball Server Pack PES2020 Vol:2 (updated on Oct. 22nd, 2019: 128 balls, already linked to proper 30+ competitions)

[Sider module] Stadium Server v1.00 for Sider 6.1.1+ - NO REQUESTS, PLEASE!
Current version: 1.00
Minimum version of Sider required: 6.1.1+
1. Stadium server script
Download:
v1.0 - baseline release - always required as prerequisite for eventual future updates.


SpoilerFeatures:

# GDB-style unlimited stadium management - add as many stadiums as you want in a GDB-like folder structure

# Mostly unchanged stadium packaging - stadium structure remains almost identical to the .cpk version, meaning that entire stadium directory tree (starting with "Asset" and "common" folders) can be copy-pasted into one top-level GDB folder. These folders (and their subfolders) from the usual stadium-related cpk-tree are currently supported:

IMPORTANT: db files (common\etc\... data_st_list.bin, Stadium.bin, StadiumOrder.bin, StadiumOrderInConfederation.bin) for stadium registration are not required. DO NOT INCLUDE THOSE!!

# Stadium assignment to individual home teams via map_teams.txt file - pretty much self-explanatory, see the supplied map_teams.txt file for examples of how to connect team ID with one GDB-stadium

# Stadium assignment to competitions via map_competitions.txt file - use it to connect competition/tournament ID with one or more stadiums from GDB.
All teams participating in particular competition can either use identical stadium (if ony one stadium is assigned to that competition) or have one of the stadiums assigned randomly if there's more than one stadium assigned to that competition.

## It is possible to assign unlimited number of stadiums to the same competition - in this case, ONE RANDOM stadium will be selected for every home team that:

  • participates in that competition, BUT
  • DOES NOT have individual stadium assigned in map_teams.txt file
    Spoiler: Two stadiums assigned to EPL in map_competitions.txt - random selection in-game
    Code:

IMPORTANT: by default, competition assignment would always take priority over team assignment in any game mode, but that can be easily configured within .lua script.
To override this default behavior, you can slightly modify StadiumServer.lua script itself - add/remove competition IDs in override_competitions table, thus defining more or less competitions where individual team assignments from map_teams.txt takes priority over competition assignment from map_competitions.txt
Default stadium server script already includes an exhaustive override_competitions table, which should cover all available exhibition, league and league-cup matches - so that you can keep individual stadiums for those teams that already have one in map_teams.txt, while all the other teams without individual stadium would get randomly selected stadium from map_competitions.txt

## Support for optional stadium to be used in final match of the competition only - again, pretty much self-explanatory. See map_competitions.txt file for more details
CAUTION: if multiple stadiums are assigned to a single competition and you want to use specific stadium for finals, then you must include stadium for final match IN EVERY stadium assignment
Spoiler: FA cup setup with 2 random stadiums used before final match and Konami's original Old Trafford for final match only
Code:

23, 005, Etihad Stadium, Etihad Stadium, 007, Old Trafford, Konami\Old Trafford            # FA Cup
23, 021, Santiago Bernabeu, Bernabeu, 007, Old Trafford, Konami\Old Trafford            # FA Cup


# Manual stadium selection via in-game overlay - manually selected stadium has highest priority and overrides any assignments made via map_*.txt files. IMPORTANT: Only stadiums explicitly assigned in either map_teams.txt or map_competitions.txt are available for manual selection!

# Exhibition mode behavior - stadium assignment logic is in-line with the usual game behavior:

Complementing this, an additional lua table is available to be customized inside the script (teams_with_cpk_homegrounds table), to customize which teams should keep their .cpk+EDIT assigned home grounds (e.g. Barcelona -> Konami's Camp Nou, Team X -> Stadium X from your .cpk, etc.).

#Correct stadium previews and stadium names - displayed in game menus (where available, depending on game mode) and scoreboards

# More/less detailed level of logging - in config.ini file, property "detailed_logging" controls whether more info will be logged to sider log (value "1") or less info (value "0")

#Stadium customization via weather-conditions based AddOn system - allows easier creation and application of 3rd party mods to a specific GDB stadium (turf mods for specific stadium, gfx_mod, etc.)

#Stadium previews visible on overlay, when possible

Spoiler
Citat
Current limitations/issues:

1. No support for replay mode yet - if you're going to watch a saved replay of a match that has been played on custom stadium, you'll see black screen with adboards only during replay at best (perhaps it may also crash the game) - current version of sider does not support replay gallery!

2. adboards handling - by default, stadium server does not allow for custom adboards embedded within stadiums.
It works safely only with special blank adboards template (which should be used only to fully remove adboards from stadiums) and allows for supplying a custom version of config.xml database for adboards (to assign blank template to the stadium).
Custom adboard models, "baked" directly into stadium 3d model are neither safe nor meant to be used via stadium server - adboards available via global ad-boards system (.cpk files or sider's live.cpk root) should work well with stadiums from stadium server too!

3.IMPORTANT: cooperation with other .lua scripts that use "set_stadium" and "set_conditions" events - unfortunately, because of the way the stadiums are structured and handled by the game, it was necessary for StadiumServer.lua to use set_stadium event exclusively to force the game to use the exact stadium ID of the new stadium, in order to load all the files that belong to that stadium.
Another approach, which would not "steal" set_stadium event (i.e. trying to override the files of any stadium that the game would like to use) did not prove successful, because stadiums simply are not file-for-file compatible, causing various artifacts when trying to replace e.g. stadium using ID 016 with custom stadium using any other ID


Recommended way to re-pack stadiums that are available in .cpk files
(all screenshots taken from 2019 thread - nothing really changed, so can't be arsed to re-do all the images simply because 2019 changed to 2020 )

Spoiler





How to install:




Credits:



Stadium Server AddOns System


Spoiler
ADVANCED TOPIC - MOSTLY FINISHED POST. 

With add-on system in Stadium Server, 3rd party modders can create their own mini-mods (a.k.a. AddOns) for stadiums in stadium server.


Add-ons can only be used for stadiums in Stadium Server.



General Add-On folder structure
Code:
stadium-server        (Stadium server content root)
   Super-Global       (fixed folder name, must be "Super-Global", ONLY ONE INSTANCE FOR ENTIRE STADIUM SERVER!!)
        ....          (standard subfolder structure for stadium files, starting with Asset\... or common\... )
   Stadium_top_folder (the one with "Asset" and "common" subfolders)
       AddOn\                      (fixed folder name, must be "AddOn")
           addon_config.ini        (required .ini file - to specify which mods will actually be used and in which order)
           mod_1\                  (variable folder name for a mod, chosen by modders)
                Global\            (fixed folder name, must be "Global")
                     ....          (standard subfolder structure for stadium files, starting with Asset\... or common\... )
                ID\                (fixed NUMERIC folder name - ID of a stadium - e.g. 007, 009, etc.)
                    Any_Weather\   (fixed folder name, must be "Any_Weather")
                         ....      (standard subfolder structure for stadium files, starting with Asset\... or common\... )
                    Summer_Day\    (fixed folder name, must be "Summer_Day")
                         ....      (standard subfolder structure for stadium files, starting with Asset\... or common\... )
                    Summer_Night\  (fixed folder name, must be "Summer_Night")
                         ....      (standard subfolder structure for stadium files, starting with Asset\... or common\... )
                    Winter_Day\    (fixed folder name, must be "Winter_Day")
                         ....      (standard subfolder structure for stadium files, starting with Asset\... or common\... )
                    Winter_Night\  (fixed folder name, must be "Winter_Night")
                         ....      (standard subfolder structure for stadium files, starting with Asset\... or common\... )
           mod_2\
                Global\
                        ....
                ID\
                    Any_Weather\
                         ....
                    Summer_Day\
                         ....
                    Summer_Night\
                         ....
                    Winter_Day\
                         ....
                    Winter_Night\
                         ....

Addon_config.ini file in AddOn\ root folder is mandatory!

addon_config.ini file content for the above general Add-on structure:

1. Both mod_1 and mod_2 will be used, mod_1 files might have higher priority that mod_2 files
Code:
1 = mod_1
2 = mod_2

2. Both mod_1 and mod_2 will be used, mod_2 files might have higher priority that mod_1 files
Code:
1 = mod_2
2 = mod_1

3. Only mod_2 will be used
Code:
1 = mod_2

IMPORTANT:



Every add-on DOES NOT have to include ALL the above mentioned folders.

1. If your add-on does not need weather-specific logic and if there is only one stadium in Stadium Server's GDB folder ("Stadium_top_folder"), you can include only "Global" folder - ideal for simple turf mods. Files in "Global" folder will be used for all weather modes.

2. If you don't need weather-specific logic, but "Stadium_top_folder" includes multiple stadiums (e.g. stadium packs), then you may include:
a) "Global" folder - for those mod files that have to be used for all stadiums within a pack - you can also omit this folder if you don't have such global files in your mod
b) "ID\Any_Weather" folders - for those mod files that have to be used only for a specific stadium (e.g ID = 007 in MJTS pack - such files would be applied only to Old Trafford)

3. If you do need weather-specific logic, then you should include at least "ID\Summer_Day" and/or "ID\Summer_Night" and/or "ID\Winter_Day" and/or "ID\Winter_Night" folders.
In such case, theoretically, both "Global" and "ID\Any_Weather" folders MAY BE omitted if your mod includes only the weather-specific files and nothing else.


Priority levels within the add-on
a) top priority - "Summer_Day", "Summer_Night", "Winter_Day" and "Winter_Night" folders
b) lower priority - "Any_Weather" folder
c) even lower priority - "Global" folder
d) lowest priority - "Super-Global" folder
e) default fall-back - GDB folder with original stadium-maker's files - always used if requested file cannot be found in a), b), c) or d)

Just like with livecpk roots, if there is foo.bar file in a), b), c), d) and e) paths, then the foo.bar from a) overrides all versions from b), c), d) and e)

Stadium Server always selects only one of the weather-specific "Summer_Day""Summer_Night""Winter_Day" and "Winter_Night" folders - according to the weather parameters for the upcoming match.

Super-Global folder
Files from this global folder will be applied to the entire stadium server collection, unless overridden by more specific files from Stadium-specific add-ons.

E.g. it can be used to apply one common version of turf files to all stadiums in your stadium server collection, so that you can cover those stadiums that do not have turf files made specifically for them.

IMPORTANT: Super-Global is just a single root folder - it neither requires nor supports addon_config.ini file, which also means that it cannot contain subfolder-separated multiple super global mods.
Super-Global folder must be placed directly inside content\stadium-server folder!




Examples (again, all of them taken from 2019 thread - logic is completely unchanged, only some folder names may be new for 2020  )
1. One add-on for stadium pack; add-on uses weather-specific logic

MJTS pack - repack of @Chuny's PES 2019 GFX_MOD files for Old Trafford and Allianz Stadium

Spoiler


2. Multiple add-ons for one stadium; add-ons DO NOT need weather-specific logic
Volkswagen Arena - Combination of @endo's turf and custom PES 2019 stadium announcement by @predator002 (custom stadium announcements are not supported in PES 2020! If and when @predator002 decides to do it again (quite unlikely at the time of writing this), then and only then it may be used again)




« Poslednja izmena: 26. oktobar 2019, 22:43:05 od strane Omina Tricko »
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #5 poslato: 26. oktobar 2019, 22:44:18 »
Downloads section


1. Stadium server script
Download:
 v1.0 - baseline release - always required as prerequisite for eventual future updates.
SpoilerSpoiler: Older versions
Nothing for now ...


Please, do not re-upload to other services - respect the original links

PLEASE, NO REQUESTS FOR ANY ADDITIONAL SIDER MODULES, SERVERS, SCRIPTS, ETC.


2. NoAds blank adboard template (thanks to @Hawke)
Download: https://www.mediafire.com/file/e5fxnrt1g0z1x46/NoAds.rar/file
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #6 poslato: 26. oktobar 2019, 22:45:19 »
[Sider module] Kitserver 2020

Kitserver : a Lua module for Sider 6 and PES 2020

If you are old enough, you may remember that the very first Kitserver (for PES 3) was a small program that allowed the game to load alternative kits (3rd, 4th, European, etc.). It was initially released in 2003. Over the next few years, Kitserver had grown into a more generic tool (kinda like what sider is now), but the original name stuck to it. ( And if you are too young - that's even better! Then you won't remember all the bugs  )

This sider module, written in Lua, is a new take on that original idea of Kitserver. It allows a lot of freedom in managing kits (uniforms), and also makes it very simple for anyone to draw their own kit and add it to an existng collection. This overall hierarchy of kits - we call it “GDB” (again an old name, which some of you might recognize) - is really just a way to organize kits into folders with a structure that hopefully makes sense and is simple enough to navigate.

Screenshots:

     


Kitserver is brought to you by a team of people:
@zlac@Hawke@Cesc Fabregas@mota10@Nemanja@juce.

We have also used information and reverse-engineering efforts of many folks over the last couple of years that helped to understand the format of UniformParameter.bin and other related files. So... without further ado:


DOWNLOAD:

Kitserver 2020 v1.3
https://mapote.com/pes/kitserver-sider-module/kserv-2020-1.3.7z


Go on, download, and give it a try. The archive includes two sample kit collections: for Arsenal and Chelsea, prepared for you by our kit masters: @Hawke@Nemanja, and @Cesc FabregasNote that Chelsea kits are disabled by default - you will need to make sure you have Chelsea licensed, then enable its kits in Kitserver by uncommenting (removing the leading '#' symbol) in map.txt. There is work in progress also right now to create more kit collections - for a lot more teams.

Installation is easy:

1. Unpack the archive and copy the content and modules folders into your sider.
2. Modify your sider.ini and add kserv.lua to the list of Lua modules:
Code:
lua.module = "kserv.lua"

Pre-requisites:
You will need a recent version of sider: Kitserver requires sider 6.2.0 or newer to work.


More detailed information will be in the next post, but here is a quick bullet-point list for what Kitserver allows you to have:
  • unlimited kits for players and goalkeepers (for licensed teams only, right now)
  • visual reference in pre-match menu: you see your selected kits, and you can also switch between "Player" and "Goalkeeper" mode
  • in Edit mode, Kitserver provides a simple but powerful "Editor" of all supported attributes of a kit. So you can fine-tune the exact position of number on shorts, or size of the number on the back, etc. ( Many thanks to @zlac - author of the Editor! )
  • support for CompKits (competition kits), where Kitserver will load competition-specific kits, if they are specified for a given team for current competition.
Last edited: 9 October 2019
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #7 poslato: 26. oktobar 2019, 22:46:33 »
[Sider module] RefKit Server v1.0 for Sider 6.1.1+ / Update V2:
Current version: 1.0
Minimum version of Sider required: 6.1.1+

This module/server also includes the following kits + All kits are linked to their competitions via map_competitions.txt

AFC Asian Cup
Bundesliga
Champions League
FA Community Shield
Copa del Rey
Coppa Italia
CSL
EFL
EFL Play-Offs
EPL
Eredivisie
Europa League
FA Cup
J-League
Jupiler Pro League
La Liga
Liga Aguila
Liga NOS
Ligue 1
Ligue 2
RPL
Serie A
SPL
Super Lig
Supercopa de Espana
Supercoppa Italiana
Superliga Argentina
Thai League
UEFA Super Cup
World Cup
Club World Cup
Belgian Cup
Belgian Super Cup










Current version: 1.0
Minimum version of Sider required: 6.1.1+

Features:
GDB-style unlimited referee kit management
original referee kit packaging (identical folder structure and file names, as they are in .cpk files)
referee kit assignment to competitions via map_competitions.txt
Automatic selection of league-mode Referee Kits in exhibition mode if both teams belong to the same league
applies only to LEAGUES - cups and other competitions are ignored
script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode
Important: Version 1.0 requires CommonLib.lua
Download and install CommonLib.lua v1.0

Overlay Features:
.txt assignment file reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment file, without needing to restart the game

toggle between manual referee kit selection and automatic referee kit assignment via .txt file (key 9)
if manual selection is used, then manually selected referee kit has priority over the referee kit which would otherwise be assigned via .txt file
additional options, available only in manual selection mode:
Manual selection by cycling through all the available referee kits (PageUp/PageDown keys)
IMPORTANT: only the referee kits which are assigned via .txt files are available for cycling-through!!
Favourite referee kit - current manual selection can be saved permanently as a favourite referee kit (key 7) or recalled to be used later (key 8)


Current limitations:
Inaccurate referee kit selection during replays - due to game design, saved replays do not include tournament_ID - if the referee kit used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same referee kit during replay - exhibition mode referee kit is most likely going to be selected.


Don't forget to Download and install CommonLib.lua v1.0

Install:
If you have an older version of RefKit Server installed...delete it, this is a new AIO specifically for PES2020.
Copy "content & modules" folder to your Sider folder.
add the line lua.module = "RefKitServer.lua" to your sider.ini underneath CommonLib [CommonLib should always be at the very top in order to work correctly]

Example:
lua.module = "lib\CommonLib.lua"
lua.module = "StadiumServer.lua"
lua.module = "WeatherConditions.lua"
lua.module = "KitServer.lua"
lua.module = "BallServer.lua"
lua.module = "RefKitServer.lua"

DOWNLOAD:
https://www.mediafire.com/file/we63xff8ijnm008/RefKit_Server_PES2020_V1.0.rar/file

Mirror-> https://mega.nz/#!E0dXSY6B!V8sR3LqqTCaj8HTwGv6rs7N30Zn280tLzOJiw3teuw8

Credits:
@zlac for the original script / for helping me put this together & for the script update. I 100% could not have done this without him, thanks mate 
@MJTS-140914 for fixing Collar 01 fmdl (Thank you my friend)
@juce and @nesa24 for sider
@shawminator for CGPE & help with collar models
@Cesc Fabregas for beta testing
@Hawke for the edited script & referee kits

*****************************************************************************

UPDATES SECTION:

Kit Updates V1 = Serie B / La Liga 2 / Errea Generics + RefColor Fix
To update:
1. Copy the "content" folder to your Sider folder...You will be asked to overwrite your "map_competitions.txt"...click yes
2. Add "Ref Color" folder to your Sider "livecpk" folder & add the line:
cpk.root = ".\livecpk\Ref Color" to your sider.ini.....this addon should help a lot with kit color clashes.

DOWNLOAD Update V1:
https://www.mediafire.com/file/okhkci34rjxy1n9/RefKit_-Kit_Updates_+_RefColor_Fix_v1.rar/file

Mirror-> https://mega.nz/#!hsMX3AxR!TBPbjSDIF4nsDUA033iEIe7f2o3CFNe2Ao2rqfVwAZs

*****************************************************************************

Kit Updates V2 = Copa Libertadores / UEFA Euro / Swiss Super League
To update:
1.
 Copy the "content" folder to your Sider folder...You will be asked to overwrite your "map_competitions.txt"...click yes

DOWNLOAD Update V2:
https://www.mediafire.com/file/w1876iirvdtyo76/RefKit_Server_Kit_Updates_V2.rar/file


Mirror->
 https://mega.nz/#!wgdD1QDT!BmVKjx7LvxFquIHJD9wAOV5PyHY3nk7wZ7U2Yv7-om8
 

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Odg: PES 2020 Sider by Neša and Juce
« Odgovor #8 poslato: 26. oktobar 2019, 22:48:01 »
[Sider module] Scoreboard Server v1.00 for Sider 6.1.0+ - NO REQUESTS!


Current version: 1.00
Minimum version of Sider required: 6.1.0+

Quick Start section:
How to use:
  • Unpack v1 archive and copy folders content and modules to your sider folder (overwrite if asked)
  • (If not done already) Download and install CommonLib.lua v1
  • (If not done already) Add lua.module = "ScoreboardServer.lua" under CommonLib in sider.ini file
  • [Optional] Customize map_competitions.txt files (located inside content\scoreboard-server folder) and add your own folders with scoreboard files in content\scoreboard-server folder

Download:
1. Link v1.0 (initial pack, no scoreboards) - Please, do not re-upload to other services
2. Link - mini scoreboard pack from @1002MB (UCL and Bundesliga scoreboards)
  • How to apply the scoreboard pack: download it from the above link, extract the archive and overwrite the current content folder in your sider with the content folder from the scoreboard pack.

Video tutorial by @Hawke - how to use overlay menu options in-game
(although it shows how to use overlay for Ball server in PES 2019, everything applies to Scoreboard server too, just cycle through to the ScoreboardServer.lua script options using [1]-key)
https://www.evo-web.co.uk/threads/tutorial-ball-server-refkit-server-sider-5-1-0-overlay-menus.79429/

Features:
  • GDB-style unlimited scoreboard management
  • file packaging is identical to .cpk scoreboards - files for each scoreboard must be extracted from their original .cpk files and placed into separate folders (see image below - shows 4 scoreboards - EPL, sb1, sb2, sb3)
  • scoreboards are assigned to competitions via map_competitions.txt file - i.e. all teams participating in particular competition will use identical scoreboard - see the included map_competitions.txt file for some examples
  • more than one scoreboard can be assigned to a single competition - in this case, script selects one scoreboard randomly


Required folder structure for one scoreboard inside content\scoreboard-server:
custom_scoreboard_name\extracted_contents_of_one_scoreboard_cpk_archive​
  • .txt assignment file reloading (key 0) - available at any moment, useful for making quick fixes to .txt assignment file, without needing to restart the game
  • toggle between manual ball selection and automatic scoreboard assignment via .txt file (key 9)
    • if manual selection is used, then manually selected scoreboard has priority over the scoreboard which would otherwise be assigned via .txt file
  • additional options, available only in manual selection mode:
    • Manual selection through all the available scoreboards (PageUp/PageDown keys)
      • IMPORTANT: only the scoreboards which are assigned via .txt files are available for cycling-through!! A scoreboard which exists only as a subfolder in the external content root (content\scoreboard-server), but isn't assigned to any competition via .txt file WILL NOT be available for manual selection!
    • Favorite scoreboard - current manual selection can be saved permanently as a favorite scoreboard (key 7) or recalled to be used later (key 8)
  • scoreboard previews on overlay menu
    • scoreboards have no preview files yet - someone needs to make them 
    • preview file name: preview.dds
    • preview file location: scoreboard's top folder - e.g. <your_sider_dir>\content\scoreboard-server\sb4\preview.dds
  • automatic selection of league-mode scoreboard(s) in exhibition mode if both teams belong to the same league (requires CommonLib v1 to be installed)
    • applies only to LEAGUES - cups and other competitions are ignored
    • script reads CompetitionEntry.bin file to determine whether two teams belong to the same league - selection may not be 100% accurate if teams have been moved to different leagues only in EDIT mode


Current limitations:

  • Inaccurate scoreboard selection during replays - saved replays do not include tournament_ID - if the scoreboard used in saved replay has been assigned via map_competition.txt, then there is no way to re-select exactly the same ball during replay - exhibition mode scoreboard is most likely going to be selected.
  • It is not advisable to change any overlay-related settings after the match-loading screen has appeared or during the match. In-game behavior will be unpredictable in such circumstances. You've been warned  Make your selections BEFORE you hit the Next match button.


Credits:


PLEASE, NO REQUESTS FOR ANY ADDITIONAL SIDER MODULES, SERVERS, SCRIPTS, ETC.




How to add more scoreboards:
Scoreboards need to be added on one by one basis - each subfolder under the <your_sider_dir>\content\scoreboard-server must contain only one scoreboard. The following steps need to be repeated for every scoreboard you want to add.

1. Find, download and unpack the scoreboard you want to add. Unpacked structure should be similar to what you can see encircled in red on the image above ... there should be folder named common with several subfolders and files.
Important: make sure that the archive contains only one scoreboard. If it has more than one scoreboard, make sure to split the original content into multiple folders where each folder contains only one scoreboard (again, each starting with common folder).
2. Create new subfolder for your in <your_sider_dir>\content\scoreboard-server - name that subfolder as you want, but let's assume you'll name it sb4
3. Copy the content of the extracted archive (but starting from the "common\...\... " folder) inside the sb4 folder you created in step 2. (see also the above image)
4. Add the necessary assignment lines to map_competitions.txt to have your scoreboard automatically assigned to one or more competitions (one line or many lines per competition, depends on how many stages certain competition has and how many different competition IDs it uses consequently) - you have to use the folder name from step 2.
Temporary listing with IDs for all (almost all ... for now it seems to be missing ACL IDs only) in-game competitions can be found here.

Spoiler: Example 1 - assigning the scoreboard to single-staged (single ID) competition
La Liga Santander ID used in this example (19)
Code:
19, sb4


Spoiler: Example 2 - assigning the scoreboard to multi-staged (multi ID) competition
Uefa Champions League with the necessary stage IDs in this example
Code:
2, sb4
1026, sb4
2050, sb4
3074, sb4
4098, sb4
5122, sb4
6146, sb4
7170, sb4
8194, sb4
3, sb4
1027, sb4
2051, sb4
3075, sb4
4099, sb4
5123, sb4
6147, sb4
7171, sb4
8195, sb4
4, sb4


Spoiler: Example 3 - assigning the scoreboard to non-existing competition
Use this trick for SBs you don't want to assign to any competition, but you want to have them available in manual selection mode via sider's overlay.
Use 0 or any other non-used ID for competition ID. Negative numbers ought to work too.
Note: You don't need to do it for every scoreboard - scoreboards that are assigned to any competition are automatically available for manual selection too. Do it only for the unassigned scoreboards, to make them available in manual mode on overlay.
Code:
0, sb4


Note: One scoreboard can be assigned to multiple competition IDs. If you combine all three above mentioned examples, scoreboard "sb4" will be automatically used both in UCL and in La Liga Santander + it is going to be available in manual selection mode via overlay